This error means you have two Biped IK Script's on your characters.
In your meeting that presents this error
-
Check each character.
-
and make sure they only have one Biped IK (Script)
Remove the second Biped IK (Script) if it exists
When running a meeting scene, this error is created every frame.
NullReferenceException
UnityEngine.Transform.get_localPosition () (at C:/buildslave/unity/build/artifacts/generated/bindings_old/common/Core/TransformBindings.gen.cs:41)
RootMotion.FinalIK.IKSolver+Point.FixTransform () (at Assets/Equal Reality/Equal Reality API/Plugins/RootMotion/FinalIK/IK Solvers/IKSolver.cs:184)
RootMotion.FinalIK.IKSolverTrigonometric.FixTransforms () (at Assets/Equal Reality/Equal Reality API/Plugins/RootMotion/FinalIK/IK Solvers/IKSolverTrigonometric.cs:122)
RootMotion.FinalIK.BipedIK.FixTransforms () (at Assets/Equal Reality/Equal Reality API/Plugins/RootMotion/FinalIK/BipedIK/BipedIK.cs:265)
RootMotion.SolverManager.Update () (at Assets/Equal Reality/Equal Reality API/Plugins/RootMotion/Shared Scripts/SolverManager.cs:69)
This error means you have two Biped IK Script's on your characters.
In your meeting that presents this error
Check each character.
and make sure they only have one Biped IK (Script)
Remove the second Biped IK (Script) if it exists